Changelog DayZ StandAlone

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    Qui di seguito verranno riportati i cosiddetti Changelog del gioco, ovvero le modifiche e i fix che lo sviluppatore apporta al gioco.
    I Changelog sono presi direttamenti dal Wiki ufficiale di DayZ.


    0.44.123800

    2014-04-23
    Known Issues

    Binoculars not functioning properly in crouch and prone states.
    Thrown objects moving at a slow frame rate during peak server load
    Crossbow damage higher than desired
    Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
    Accelerated Time falls out of sync after extended uptime (disabled for this update)

    New

    Actions: Melee attacks added to frying pan and cooking pot
    Actions: Recipe for bow crafting added
    Items: Dexterity of shotguns, pistols and rifles configured
    Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
    Items: Binoculars configured and added to loot spawns (known issues above with this item)
    Items: Implemented Crossbow + bolts.
    Server: Basic item bullet physics enabled (known issues tied to server performance)
    Server: New guaranteed messaging system for network traffic
    Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
    Server: Accelerated Time implemented for gameservers
    Systems: 1:1 Mouse control / movement
    World: New Ash Tree model
    World: New village "Karmanovka" has been added
    Gear: Ash Stick added to spawn.
    Gear: Pickaxe added to spawn.
    Gear: Added 1911 Engraved.
    Gear: Quiver added.

    Fixed

    Actions: Crafting with medical items - splints, blood bags, blood testing
    Actions: Removed force feed and force drink from epinephrine and morphine
    Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
    Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
    Actions: Burlap sack removes from head properly
    Actions: Apply defibrillator action messages
    Actions: You can catch rain holding bottle in hand only
    Actions: moved quantity manipulation and item removal directly into action on self
    Actions: added config entries to actions for single use food and drinks
    Actions: Single use food and drink items now adding to player water and energy levels
    Actions: Injection vial cannot be consumed
    Actions: Medical items related actions on other player (proper quantity handling)
    Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
    Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
    Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
    Animations: sitting with 2 handed melee should now work properly
    Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
    Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
    Animations: fixed missing rotation animation for unarmed crouched player
    Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
    Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
    Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
    Gear: Green bandage stops bleeding
    Gear: Fruits no longer show 100% label
    Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
    Gear: Resolved chambering issue with 22 related to stack quantity
    Gear: Tablets amount in inventory slot changed from % to pills
    World: Rocks at Ship Wreck location reworked
    Zombies: Melee attack bleed chance nerfed
    Zombies: Damage is dealt to head while kneeling

    Undocumented

    Items: P1 pistol added


    0.42.116181

    2014-03-19
    Known Issues

    Physics: Item throwing physics is currently disabled
    Melee: Cannot conduct melee attack from "lowered" melee stance (press space to change stance to "raised")
    Potential Network issues - we will be monitoring the situation, as this appears to be resolved

    New

    Actions: Vomiting have associated sound effects
    Actions: Ballistic helmet variants can be painted to black and green color with spraycan
    Actions: Can check pulse on unconscious players
    Actions: Searching for berries will now add berries to your inventory
    Actions: Eat All now supported for consumables
    Actions: You can catch rain into canteen and water-bottle from inventory
    Animations: New Ruger 10/22 reload animations
    Animations: New Ruger MKII Reload animations.
    Animations: Player now can sit with gun/weapon
    Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances *introduced for stand, crouch and prone.
    Crafting: SKS painting recipe
    Crafting: You can paint firefighter axe black and green
    Crafting: Blaze 95 painting recipe
    Environment: New rock textures
    Food: Sambucus berry item added
    Food: Canina berry item added
    Gear: added black and UN ballistic helmet variants
    Gear: Sickle added into loot spawns
    Gear: 1911 engraved version configure added to loot spawns
    Gear: Can opener can be used as melee weapon
    Gear: Box of 10 bucks shots added configured and added to loot spawns
    Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
    Gear: Green and black variant of SKS
    Gear: Green and black variant of firefighter axe added
    Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
    Gear: Rabbit leg, boar steak and chicken breasts added
    Gear: Fresh and rotten tomato configured and spawning on the server
    Gear: Fresh and rotten potato configured and spawning on the server
    Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
    Gear: Canned Peaches configured and spawning on the server
    Gear: Tactical bacon configured and spawning on the server
    Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
    Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
    Gear: Wool Coats and Flat Caps added to spawns
    Gear: Farming hoe configured and spawns
    Gear: Long wooden ash stick
    Gear: M4 attachment green variants added
    Graphics: Adding lights to currently rendered scene changed
    Graphics: Lighting from objects now is rendered during daytime also
    Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
    Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
    Map: Olsha has been updated
    Map: Khelm has been updated
    Map: New rock formations outside Svetlo have been created
    Map: New Orthodox Chapel has been created
    Map: Police Stations & Medical Centers have been placed across the map
    Map: Village pub configured for spawning loot
    Map: New villages surrounding Svetlo
    Map: Chernaya Polana town + surroundings added
    Map: Signs for "Chernaya Polana" added
    Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
    Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
    Weather: Rain now causes items and player to become wet
    Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

    Fixed

    Actions: Added 'inUseItem' back to action on target function
    Actions: Proper nutritional value will be added when eating near empty food
    Actions: Berry picking script messages to player improved.
    Actions: Removed duplicate option for crafting splint in action menu
    Actions: Fixed force drink message for action with waterbottle
    Actions: Eat all rice animation length modified
    Actions: Force feeding action now depletes right amount of food/drinks
    Actions: Water Bottle stays in hands after force drinking
    Actions: Eating cereals won't leave you with 0% box in your inventory anymore
    Actions: Fluids deplete properly after force drinking action
    Actions: Removed force feed action for disinfectant and alcohol tincture
    Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
    Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
    Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
    Actions: Edited player messages in force drink action and fixing broken limbs
    Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
    Actions: Player message for drinking from well
    Animations: Bandage and eating pills animation glitch fixed.
    Animations: Holding animations of various weapon magazines correctly linked
    Animations: Player can now be properly knocked out while in water.
    Animations: New M4A1 reload animations.
    Animations: Various glitches when moving / changing stances fixed.
    Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
    Animations: Evade animations in prone (Q and E) are faster now.
    Audio: Subsonic projectiles no longer emit supersonic crack
    Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
    Gear: Added color variants of ballistic helmets into loot spawns
    Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
    Gear: Painted SKS chambering
    Gear: Even lower chance of backpacks spawning on construction sites
    Gear: Changed inventory view of pitchfork
    Gear: Removed quantity value from burlap sack tooltip
    Gear: Display name for t-shirts with stripes
    Graphics: SSAO in options saved
    Graphics: Rain effect settings changed
    Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
    Graphics: Spot light culling fixed
    Graphics: Fix of terrain intersections
    Graphics: Fix of geometry trace for flares
    Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
    Login: Failure during new character creation could cause player to get stuck as unconscious
    Map: Optimizations for Svetlo performance
    Map: Forests surrounding Svetlo bugfixes
    Medical: Would never actually die from zero health or blood due to medical conditions
    Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
    Medical: Defibrillator used for restarting the heart of players who have a heart attack
    Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
    Medical: Melee damage application system changed to better balance
    Medical: Chance of bleeding from fists reduced significantly
    Medical: Arm and leg ache messages fixed
    Medical: Disconnected players avatars did not take shock or blood damage
    Medical: Falling from height while sprinting did not kill player when it should have
    Medical: Player could vault with broken legs
    Network: Dropped items appeared only after a delay (now instant)
    Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
    Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
    Structures: Changed inheritance of barrier structures (due to errors in logs)
    Structures: Item disappearing when dropped from inventory on stairs or near walls
    Weapons: Long-range scope reticle properly centered
    Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

    Undocumented

    Actions: Added force drink action for Disinfectant Spray and Alcohol Tincture 1
    Actions: Added right click option on containers to view contents in the left inventory window.
    Gear: Boonie Hat added to spawns
    Gear: Green and black variant of B95
    Gear: Added new textures for Canned Beans and Canned Spaghetti
    Map: Added new player spawns
    Map: New Saloon style Village pub has been created (Confirmed to be in one of the new villages around Svetlo.)


    0.35.115188

    2014-02-12
    This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players.

    Fixed
    Hotfix for the GPU Memory leak leading to low FPS


    0.33.114926

    2014-02-05
    This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.

    Known Issues

    Spawns: Loot is not spawning in military tents
    Spawns: Some structures in Svetlo currently do not spawn loot
    Server: Servers under load can delay actions from the client
    Graphics: Only 4 dynamic light sources will be rendered at one time currently
    Actions: Looting a dead body may make a ghost clone copy of the inventory

    New

    Actions: chambering SKS round from pile, loading 10 rounds from pile
    Actions: You can uncuff other players with the hacksaw
    Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
    Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user*friendly
    Actions: Restrained players cannot use inventory or action menu
    Animations: Player now can take and hide rifle in crouched run
    Animations: SKS reload animations
    Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
    Crafting: FNX45 pistol can be chambered with single round
    Crafting: Opening cans with combat knife added
    Crafting: Opening cans with machete added
    Crafting: Painting Motorbike Helmets to Black and Green
    Crafting: Waterbottles and canteens now allow pouring water between them
    Effects: Magnum revolver ejecting shells when reloading
    Effects: Magnum revolver sounds * gunshots, reloading
    Effects: Mosin ejecting shells when cycling
    Effects: New Mosin sounds * gunshots, cycling, reloading
    Gear: Improvised courier backpack added
    Gear: Machete added
    Gear: Hard hats added in various colors
    Gear: Motorcycle Helmets have black visor variants
    Gear: Small, uncomfortable, and silly (but cute) children's school backpack
    Gestures: Clapping Gesture added, default F5 key
    Gestures: Pointing Gesture added, default F6 key
    Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
    Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
    Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
    Server: Player spawns now cached by engine directly, increasing performance
    Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5*10 FPS)
    Spawns: Added Bubble goose jackets into the loot spawns
    Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
    Spawns: Healthcare Center now spawns loot
    Spawns: .45acp box of 25rnds added to loot spawns
    Spawns: Police stations now spawn loot
    Systems: Hunger and Thirst slightly modified.
    Systems: Notifications added to UI for hydration and high energy
    Systems: Fractures can now occur due to melee and shot damage, not just environmental
    Systems: Fractures (arms/legs) now saved and loaded correctly from database
    Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
    Zombies: Different types of Military zombies now have tougher attack values and improved durability
    Zombies: Engine dynamic obstacle checking (zombie, another player)
    Zombies: Svetlojarsk zombie spawns added

    Fixed

    Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
    Actions: Keys won't disappear after uncuffing
    Actions: loading ammo works for sprayed Mosin variants
    Actions: Read/Writing notes with paper and pen now works again
    Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
    Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
    Art: Bug allowing players to clip through geometry of the police station building.
    Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
    Animations: Weapon reloading for magazine was not working properly when no magazine fitted
    Animations: Rifle Aimed Walk Updated, diagonal animations fixed
    Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
    Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
    Animations: changed animation for equipping the compass
    Animations: Proper animation played when taking pistol in run
    Animations: Changing stances is faster now both for armed and unarmed player
    Animations: Skinning problem with armored zombies that caused the model to warp during some animations
    Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
    Animations: Mosin bolt animation after each shot updated to match hand animation
    Animations: Removed footstep sound from pointing animations
    Animations: Pointing gesticulation now possible even when holding 2 handed weapons
    Animations: Clapping now possible to initiate while holding 2 handed weapons
    Config: Berries have more nutrition now
    Crafting: You can no longer saw off sawed off shotgun
    Crafting: Can spraypaint M4 to green or black
    Crafting: Damage is now transferred when items are painted
    Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
    Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
    Crafting: Spraypainting an M4 won't delete your carry handle
    Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
    Crafting: You won't loose attached universal weapon flashlight after M4 painting
    Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
    Effects: Dazed effect plays again when a player is hit/damaged/shot
    Effects: Some effects were not active locally when a player was restrained
    Effects: gunshot sound of Magnum reverted to original one
    Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
    Fixed: Popping up texture error for beret models
    Gear: Spraycans won't deplete after relogging
    Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
    Gear: Headlamp beam raised slightly
    Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
    Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
    Gear: ZSh*3 Pilot helmet fixed and updated
    Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
    Gear: Splint position in hand was wrong now corrected
    Gestures: Taunt defaults correctly to F4 key
    Graphics: "god rays" could cause overloaded post*processing and graphical corruption
    Graphics: fix of removing shining object from hand (switch off)
    Graphics: Roads have per pixel lights
    Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
    Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
    Login: Respawn button now works correctly
    Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
    Spawns: Lowered chance of Taloon and Mountain backpacks spawning
    Spawns: Drastically lowered chance of backpacks spawning on the construction site
    Spawns: Loot spawn tweaks in some civilian structures
    Weapons: Mosin recoil increased
    Weapons: Sawed*off shotgun can be loaded with ammo (was broken due to changed inheritance)
    Weapons: Sawed*off shotgun: reduced size in inventory, reduced spread
    Weapons: It is no longer possible to attach longrange scope onto SKS
    Weapons: M4 carry handle can now be attached to painted variants of M4
    Weapons * fixed error in config of shotgun snaploader causing low velocitiy and damage
    Zombies: Better filter/check of attack hits directly in engine
    Zombies: Military zombies made tougher
    Hotfixed
    Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
    Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
    Crash: Client crash on exit, all systems 100% reproduction
    System: Previous build caused overzealous starvation to occur


    0.32.114557

    2014-01-22
    Fixed

    Niosh mask (respirator) inventory size fixed to 1/1 slot.
    Missing strings for BE popup for alternate languages, set to English while translations are being done.
    Reduced dispersion of FNX45 (from 0.05 to 0.03)
    Balanced stomach capacity,
    Added stuffed notifier (instead of sickness when full up)
    Eating and drinking animations properly set for tablets/disinfectants
    Version number in server browser and details
    Saline transfusion doesn't refill full blood
    Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
    Player aim run speed updated, weapon position changed and improved for first person view
    Glitches on right hand while moving and while giving taunt fixed
    Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
    Magnum speedloader should be spawning now
    Number of backpacks spawning lowered
    Number of .357 Pythons spawning lowered.
    Number of M4A1s spawning lowered
    Dead character cleanup performed at 10 minutes past death
    Removed scripted server teleporting check as now managed by engine
    Sea ambient sound is now slightly quieter
    Animation: Fixed misc issues with vaulting
    Animation: Fixed getting on the ladder from kneel for the armed player
    Animation: Fixed animation speed for unarmed player in main menu
    Animation: Fixed an issue with changing weapon while aiming in kneel
    Animation: Fixed an issue with rotation while aiming in prone
    Headtorch color descriptions fixed
    Jeans descriptions (color) fixed
    Cargo pants description fixed (color)
    Chest holster description added
    Using an item in your hand no longer goes out of hand once action done
    Using an item while something else in your hand will go back to that item once action done
    Security issue with IGUI variable compiling
    Situation where player used item on other players inventory causing neverending looped item check
    Weapons now display tooltips
    Players can now be revived with the defibrillator
    Clipping on right hand when holding an item and pressing F1 (Greeting).
    Map_ChernarusSW description fixed
    SKS rifle description added

    New

    UI: Editable character name in main menu
    UI: Hive, mode and time columns in server browser
    Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
    Security: Signature verification against PBOs
    Loot: Added shotgun speedloader into loot spawns
    Loot: Added box of 20 pieces .357 rounds into loot spawns
    Loot: Added color variants of all shoes into loot spawns
    Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
    Loot: Added hacksaw into the loot spawns
    Loot: Added shotgun into loot spawns
    Action: Players can now collect Berries as food
    Crafting: Players can create sawed-off shotgun from shotgun
    Crafting: Players can opening cans with a hacksaw
    Crafting: Painting Mosin with spraypoint now supported
    Loot: Added spraypaint can into loot spawns
    Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
    Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
    Animation: Surrender now disarms player for single handed items
    Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
    Action: Burlap sack can be placed on head of self or target
    Action: Burlap sack causes black screen and reduced sound when worn on head
    Performance: Server Performance improvements
    Zombies: Six new zombie soldier types
    Crafting: Weapon cleaning kit used for keeping your guns in good shape
    Loot: Shotgun snap-loader for fast reloads
    Crafting: Player can spraypaint MP handguard and buttstock
    Crafting: Support for "add paint" or "repaint" for spraypainting
    Crafting: Player can spraypaint CMAG magazines


    0.30.113953

    2014-01-05
    New

    Design: Balancing of player spawns (ongoing)
    Server: Dead player cleanup (time based)
    Design: M9130 Bayonet can now open cans
    Server: BattlEye Anti-Cheat (Client as well)
    Server: Initial implementation for Sub-Private Hives (ongoing)
    Server: Initial implementation for regular & hardcore Public Hive

    Fixed

    Server: Dedicated Server crash related to player skeleton
    Server: Player location rubberbanding (ongoing)
    Server: Large delay in item manipulation and "inventory tetris"


    0.30.113925

    2013-12-31
    New

    Design: Balancing of player spawns (ongoing)
    Server: Enhanced Server-side security & customization options
    Design: .357 Magnum Speedloader should now spawn
    Server: First Person only servers are now supported (Seperate Hive coming later on)

    Fixed

    Design: Player corpses should no longer despawn upon disconnect
    Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
    Design: 357 Magnum spawning fixed


    0.30.113860

    2013-12-20
    New

    Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
    Config: greeting with 2 handed weapon now possible without disarming
    UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
    Engine: Servers with incompatible version marked in the server browser
    Engine: The „Player uses modified data“ message is removed from CHAT
    Design: you can craft splint and fix broken limbs with it
    Design: players who disconnect when unconscious will die
    Design: players who disconnect when restrained will die
    New weapon: Magnum .357 Revolver + ammo (Actual weapon in later patch)

    Fixed


    Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
    Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
    Config: m4 bolt and magazine animation improved
    Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
    Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
    Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
    Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
    UI: Early Access warning dialogue
    Engine: Fix of players being able to talk globally when dead through Direct Chat
    Design: damage is transferred from closed can to open one
    Design: licking a battery now displays the battery's state properly
    Design: wooden sticks model fits inventory slots better now
    Crash: Occurs when pushing details twice on MP server browser
    Engine: Updated rain texture with refraction
    Design: Player blood and health not regenerating naturally


    0.29.113822

    2013-12-18
    Fixed

    Animation transitions - Restrained, Prone Rifle
    Greetings - Hand Position adjusted
    Fixed several floating loot issues in buildings without floor geometry
    fix for force feed/drink/consume medicine other players
    sharp objects open food cans (not working previously)
    disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
    Various 'critical' security updates
    Improved the visual quality of rain

    New

    357 Magnum animations implemented (magnum not yet enabled)
    you can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)


    0.28.113772

    2013-12-18
    Fixed

    Drinking directly from wells now works
    headwear descriptions updated
    pants descriptions updated
    increased battery drain by flashlight
    bandaging cannot fix broken leg now
    server browser shows internet tab as selected out of the box
    fixed modifier messages, one message type per stage
    Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
    Reduced level at which player becomes permanently unconscious
    Increased rate players recover from shock damage
    Internet set to default tab for multiplayer server browsing
    improved responsiveness when side-stepping from left to right/right to left
    disabled head movement for unconscious states
    adjusted head bob for select animations
    Various security related measures
    Tweaked the tenement buildings (small and big) for spawns on the roof
    improved transitions for restrained player
    Removed old proxies and replaced them with memory points and new loot spawn in sheds
    enabled step blending with raised rifle for better responsiveness
    Roadway LOD issue fixed that caused floating loot for some buildings

    New

    Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
    force feed other players
    Rain updated - it should better correspond with the rest of scene by adding the refraction effect
    New variations for main menu (Unarmed) added
    Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
    Magnum hand IK
    Opening cans with sharp tools
    Dot crosshair
    Damaging knife, screwdriver and bayonet used for opening cans
    Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

    Central Server

    fixed performance issues on character creation and saving
    fixed character creation record override
    increased server response time and performance


    0.28.113734 (Initial release)

    2013-12-16

    This is the initial release version of the DayZ Standalone Alpha.



    Post chiuso, in continuo aggiornamento..

    Edited by PiCcy - 27/5/2014, 12:10
     
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    Bug al momento conosciuti e presenti nell'Experimental Branch:



    •Rubberbanding – devs already know about this but might as well get it out of the way.
    •Game keeps crashing – not sure at which points.
    •Reloading needs to be removed from the action menu.
    •I was just chased around for about 5 minutes by an invisible person and he kept punching me until I eventually got knocked out. Don’t know what that’s all about.
    •Stones don’t make the Fireplace into a Furnace at the moment. (Unless I’m missing something)
    •Painting the 75Rnd 7.62x39mm for AKM green makes it a green 30 Round Clip.
    •Zombies not spawning in Novodmitrovsk
    •Binoculars aren’t spawning.
    •Maybe related to: many loot spots aren’t spawning loot – car yards, the yellow plank houses, blue trailers.
    •Breaking down a Leather Courier Bag destroys everything inside
    •Upgrading a Leather Courier Bag destroys the bag
    •The Leather Courier Bag is always described as Wild boar pelt, no matter what animal is used
    •Watching someone pull back a bow is very glitchy – sometimes they draw back but not always
    •When fishing and checking Fishing bait or casting, you very often get ‘you moved and pulled the bait out’ even if you didn’t didn’t move an inch
    •You can’t drag meat into all of the slots in a Fireplace
    •You can stack Stones and Firewood on the ground but not pick up the stacks (intended??)
    •Can’t put pot on Firewood, even if upgraded with Stones (intended???)
    •Cooking on a gas stove SEEMS to always instaburn meat – eg it goes from cooked > burnt. Haven’t tried enough to be sure I didn’t get unlucky
    •When dragging the Fishing bait over the Improvised Fishing Rod, the context background thing goes green, not orange – I expected crafting to make it orange? Or am I smoking crack here?
    •Putting a Road flare away in your pack turns it off
    •The gas stove hissing noise stays behind where you pick up your stove
    •The Frying Pan sits on the gas stove balanced on its handle
    •Hacksaw also balanced on its handle
    •Chopping Firewood causes the Splitting Axe (and Pickaxe) to become damaged then ruined after only a few hits.
    •Looting the Police Station – desync causes you to get stuck in the little locked room. (Can we just unlock this room? It’s got a sweet-ass window for keeping an eye out on people approaching!)
    •Apparently loot not spawning in most tents? Don’t know if this is true though.
    •Legs randomly just snap for no reason
    •Trying to replace items in the Fireplace deletes them.
    •Unable to see long-range shots landing or missing
    •Here’s something very interesting. When you reload an AKM in your hands, and you have an AKM on your back, the AKM on your back extends itself and appears to be sitting on your shoulder.
    •The tracksuit jacket doesn’t spawn. (Officer’s cap spawns)
    •No footstep sounds on dirt surfaces (sand/dirt/grass-and-dirt).
    •‘Go prone command’ doesn’t work.
    •Apparently things randomly disappear when you disconnect.
    •Painting the AKM holding AK Wooden Buttstock or AK Folding Buttstock turns it to wood.
    •Character resets
    •Not being able to punch or use a gun until relog
    •Items in inventory / Attachments on guns not registering after a kill.
    •Loot spawns mid air in many places in the new city
    •After drinking Disinfectant Spray and becoming sick, ingesting Charcoal Tabs would cause me to start bleeding.
    •The roof that should be accessible by the scaffolding at Rog Castle isn’t accessible
    •While we’re at it, server browser history is in no particular order – needs to be organised by last connected.
    •Day / Night desync
    •Fireplaces are way too bright. If you look towards it during the day then everything else goes really dark.
    •Sometimes you get stuck on the Please Wait screen.
    •Kicking occurs while using chat some times (“BEC: Chat group restriction”)
    •Sometimes you can die, with everything in your inventory ruined (Including glasses and other things that wouldn’t normally get damaged), for no apparent reason.


    Data di uscita Stabile: Nessuna data disponibile al momento, dipenderà dai risultati dei test.

    Edited by PiCcy - 2/6/2014, 10:52
     
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    Aggiornato changelog di Dayz del 20/01/2014 al 22/01/2014



    Edited by PiCcy - 23/1/2014, 09:24
     
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    Aggiornato changelog di DayZ fino all'ultima Stable Branch del 23/04/2014

     
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    Aggiornato secondo post con i bug presenti nell'Experimental.

     
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4 replies since 15/1/2014, 17:57   126 views
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